The new Physics Module is perfect for developers who want to inject life-like physics into their applications. It will provide access to features like gravity, mass, friction and physical constraints between objects. These features speed up development, replacing tedious animation work and algorithm implementation by artists and programmers.
Realistic Physics for interactive 3D Worlds
The Physics Module lets you create interactive 3D worlds with realistic physics. Use the power of EON's technology to apply the laws of physics to your 3D objects. These objects can be convex, concave or ball primitives, and each can have their own mass or friction. The topology used for such objects can be different from the version actually rendered onscreen, letting developers make adjustments with a more economical physics model thus reducing processing time for calculating physics behaviors.
Rigid Body Collision Detection and Constraints
This Physics Module not only offers lifelike physics interactions, but also provides superior collision management, surpassing for ease of use the standard EON Studio collision detection behaviors. Information from the physics simulation is made available as behavior outputs, which can be used by developers to trigger other scripts in the application.
With physics constraints like springs, hinges, point-to-plane and ball joints, developers can create articulated bodies that come to life with animations guided by the physics simulation. This process optimizes production time and budget, since 3D artists no longer have to prepare complex animations in advance to account for all potential movements and interactions. Ultimately, with the EON Professional Physics Module, developers have the means to make solid decisions on the best solutions for problems, such as physics versus key-frame animation, encountered throughout production. They can even mix solutions, for example using pre-animated objects with special effects driven by Physics Module behaviors. The result is simple: reduced development time and budget.
Ready-to-Use Behaviors for Non-Programmers
All physics simulation features are used in the intuitive EON graphical user interface, as a bundled set of behavior building blocks. In addition to basic features like definition and modification of objects' physics properties, and creating or destroying constraints, the Physics Module gives developers access to high-level behaviors to manage complex physics simulation models.